Zbrush Rock Wall Geometry and Texture study
The geometry and normal were completely created in Zbrush.
The diffuse was created with both Zbrush and Photoshop CS4.
Zbrush model exported to 3ds Max and brought down in geometry to 335 polys.
The modeling and texture took a very short time. Less than 2 hours.
Please click the thumbnails below to see different views, wireframe with poly/tri count, texture swatches, & reference image... |