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206 Coltsgate Drive, Cary, NC 27518 Email: kim.kirchstein@gmail.com
SUMMARY: For the past 8 years I have worked for Red Storm Entertainment as a Texture Artist and Material/Shader Artist. During that time I collaborated directly with level builders and object builders to create high-quality original artwork for acclaimed Tom Clancy PC, Xbox, Xbox-360 titles. Additionally, I often collaborated with graphics programmers to assist with issues regarding the art creation processes and tool development requirements.
OBJECTIVE:To work with a team of motivated and talented developers to create high quality surfaces and models for next-gen video games.
SOFTWARE EXPERIENCE:
EXPERTISE:
EXPERIENCE: Red Storm Entertainment / UbiSoft – February, 2001 – April, 20092D/3D Texture/ Material Artist Creating high quality textures and some 3D assets.
Design/Craft Fabric Corporation - 1997-February, 2001 Free-lance print production shader; full-time CAD design and coloration consultant, developing main patterns and correlates for Interior Fabrics line.
University Directories (div of Vilcom) - 1998
Culp Upholstery Prints - April, 1995 - February, 1997 Created original tillable (repeating) designs for upholstery fabric using digital and traditional design techniques; managed preparation of artwork for screen engraving orders; scheduling, shading and approving print production; troubleshooting for CAD system; met with salespeople to discuss line design direction and assist in artwork purchases. Mastercraft Fabric Corporation (div. of Collins & Aikman) - May, 1993 - April, 1995Graphic Artist/Sketcher Worked with stylists to design for jacquard woven upholstery fabric using digital and traditional design techniques.
EDUCATION: BFA Surface Design, East Carolina University, School of Art - September, 1986 - May, 1993
REFERENCES: References immediately available on LinkedIn http://www.linkedin.com/in/kimkir are shown below: Wesley Hunt, Epic Games “Kim was an absolute pleasure to work with. Her talent, hard work, and positive can-do attitude made her an invaluable asset to the Ghost Recon team. I wouldn't hesitate to work with her again!”
Shaun Peoples, Graphics Engineer, Red Storm Entertainment “Working with Kim was always a pleasure. She always found time to answer any questions I had pertaining to content workflow, internal development tool usage, and general questions regarding content creation. Her expertise and experience as an artist top notch; any team would be fortunate to have her aboard.”
Thaddeus Sasser, Designer, Red Storm Entertainment “Kim's an amazing person, with a great attitude and work ethic. I really enjoyed working with her and I would do so again in a second!”
Christian Allen, Bungie “As Creative Director on the Ghost Recon franchise, I worked with Kim in a non-direct manner for five years at Red Storm/UbiSoft Entertainment. Kim produced excellent art for the Ghost Recon games, contributing to the series' excellent reputation for realistic and stunning graphics. Kim's work helped the development team push the Ghost Recon series forward from a niche title to a multi-million selling franchise that has won many awards, including the BAFTA Technical Achievement and Game of the Year gongs.”
Suzanne Meiler, Art Lead, Atomic Games “Kim is one of the most passionate people I know! She always puts 110% in any task given to her, and her enthusiasm shines on the rest of the team! Kim and I worked very closely on GRAW 2 and it's with her strong texture skills that made the level one of the standouts in the game. She is very talented and puts her whole heart into everything she creates. I highly recommend Kim and would love the opportunity to work with her again in the future!”
Matthew Cooley, Senior Environment Artist/Environment Area Coordinator, Red Storm Entertainment “Working with Kim at Red Storm Entertainment was a pleasure. Her work as a texture artist was very valuable to the 3d environment work I was involved with as a senior environment artist and to the team I managed as an area coordinator. Kim is very detail oriented, her communication skills are top notch and she is self motivated.”
Chris Pope, Technical Artist, Red Storm Entertainment “Kim is a passionate and energetic artist who is not afraid to get her hands dirty when trying new techniques.”
Marq Singer, Software Engineer, Red Storm Entertainment “I worked with Kim for seven years at RSE. She always came through as not only a talented artist but a great worker as well.”
Ken Turner, Atomic Games “Kim is a pleasure to work with. She is a good artist who has a great eye for detail. When working with Kim she was able to listen to the issues that we had found and give us information on what the fix would be. Working with Kim was a joy.”
Raj Nakrani, Artificial Intelligence Engineer, Red Storm Entertainment “My experience with Kim is that she is a hard worker, is very easy to get along with and her list of accomplishments as an artist in the gaming industry is nothing short of impressive. I would highly recommend Kim to any gaming studio that is serious about the artwork they put into their games.”
Tim Alexander, Digital Domain “Kim Kirchstein is an enthusiastic, highly motivated and talented artist. She has a strong work ethic and adapts with ease to the ever-changing demands of production. Kim is a professional and makes an excellent addition to any team. She is also a pleasure to work with.”
Doug Oglesby, Senior Artist, Red Storm Entertainment “Kim has shown an adaptability and interest in growing her skills since I knew her in college. I'm constantly impressed by the thoroughness of her thought, and that attention to research and telling detail shows in her work.”
Kevin Sizer, Atomic Games “I worked with Kim on several different projects while I was at Red Storm and she was always a blast to work! She always worked very hard and was constantly learning new texturing techniques.”
Keith Kadera, Artist, Red Storm Entertainment “Super talented, and personable. Kim is an excellent asset to any project, and a superb artist.”
Garner Halloran, Insomniac Games
Lee Williamson, Vicious Cycle
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